Monday, June 13, 2022

50 Encounters in the Underworld


Roll (d50):
  1. The Whispering Graveyard, full of restless spirits.
  2. The Eternal Prison, said to hold an immortal foe.
  3. The City of Shadows, a place of dark secrets and lies.
  4. The Forest of the Shade, the trees are alive and watchful.
  5. The Ivory Tower, built of human bones.
  6. The Palace of Rust, home to the Iron Duke.
  7. The Library of the Damned, where knowledge is a curse.
  8. The Maze of Madness, where the walls are alive and hungry.
  9. The Garden of Dreams, where reality is an illusion.
  10. The Domain of the Doppelgängers, where all is not as it seems.
  11. The Fortress of the Faceless, home to the nameless creatures of the night.
  12. The Tower of the Titans, where giants walk the earth once more.
  13. The Lost city of the Seers, drowned in time.
  14. The Coliseum of the Damned, where undead beasts fight.
  15. The Arena of the Lost, where gladiators battle to the death.
  16. The School of the Necromancers, teaching the dark arts.
  17. The Blackest Mountain, cover in ash.
  18. The Devil's Playground, where toys never break.
  19. The City That Dreams, where all nightmares come true.
  20. The keep of forgotten truths, now madness.
  21. The Harrowed fields, where the air screams.
  22. The Court of the Black Queen, where all kneel.
  23. The Mausoleum of Lost Souls, where none can rest.
  24. The Arena of Blood, where only the strong survive.
  25. The Forge of the Damned, where all are tortured.
  26. The Palace of Mirrors, where all truths are lies.
  27. The Abino Queen, who only sees in black.
  28. Maggot-Ridden Corpses, piled high in heaps.
  29. Gnawing Hounds, led by a skeletal master.
  30. The Lich Lord's Treasure, guarded by a skeletal dragon.
  31. A Slumbering Beholder, dreaming of domination.
  32. A City of Shadows, where the sun is never seen.
  33. A Forgotten King, entombed in a dreaming coma.
  34. A Mad Wizard, babbling in a cell of his own making.
  35. An Ancient Green Dragon, slumbering on a hoard of treasure.
  36. Angelic Custodians, cleaning the Eternal Archives.
  37. The Architects, designing universes from blueprints.
  38. The Infinite Darkness, brimming with stars.
  39. The Celestial Bureaucracy, filing away hours.
  40. The Great Wheel, spinning through time.
  41. The Gates of Horn and Ivory, leading to dreams.
  42. The Underworld Express, speeding through the darkness.
  43. The City of the Dead, home to the departed.
  44. The Lost Library, searching for any who remember.
  45. The Academy of the Artificers, rivalrous and dangerous.
  46. The Court of the Thousand Fools, a jester's paradise.
  47. The Palace of a Thousand Doors, forever shut.
  48. The Void Between the Worlds, choked with souls.
  49. The Gloom, a place of endless night.
  50. The Observatory of the Gods, said to see all.

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