Showing posts with label Sci-fi. Show all posts
Showing posts with label Sci-fi. Show all posts

Sunday, December 4, 2022

30 Artifacts on a Space Station



Roll (d30):
  1. Spherical AI core. A violent and vengeful intelligence which was sealed away long ago. If awakened it will try to kill everyone and everything onboard the station.
  2. Slim case containing a virulent mutagen. Injecting this into any living creature will cause them to metamorphose into a random animal over the course of 1d4 hours.
  3. Neuromancer suite. A full set of tools for hacking and controlling electronic systems. 
  4. A vial of telomere-binding enzymes. If injected, extends the human lifespan by 1d20 years.
  5. Designer drugs. Gives the user the appearance of a human for 1d10 days.
  6. A canister of self-replicating nanobots. Once released they consume all organic matter, excreting a these nanobots will create a perfect copy of the original template within 1d4 days.
  7. A small glass orb filled with a swirling black liquid. The liquid is a powerful narcotic which grants the user 1d4 extra Actions on their next turn but permanently reduces their Agility by 1d4 points. 
  8. A bottle of pheromones. Makes the user intoxicated, adding +1 to attacks for 1d4 hours. They come down and suffer -1 to attacks for the next 1d4 hours.
  9. A data disk containing the plans for a new type of energy weapon. The weapon is highly unstable and has a 5% chance of exploding and doing 2d6 damage to anyone within 10 feet.
  10. A set of nano-fabricator blueprints. These allow for the creation of basic items using raw materials. 100mcr.
  11. A small box filled with a white powder. The powder is a powerful psychoactive drug which grants the user enhanced intelligence and creativity but permanently reduces STR by 1d4 points.
  12. A book containing the secrets of psionics. Allows the user to learn psionic abilities but requires them to make a WIS check every time they use a psionic ability. 
  13. AO-93 "Nova" thermal pistol. A powerful energy weapon which fires pulses of superheated plasma. Can punch through bulkheads and hulls. 
  14. Bottle of "The Blue. A powerful hallucinogen which causes extreme euphoria and disinhibition. 
  15. Monofilament wire. A razor-thin wire which can slice through flesh and metal alike. 
  16. Photograph of a planet with three suns. On the back is a single word: "hope".
  17. Bag of star-shaped crystals which when thrown into the air turn into a brightly glowing star-shaped airborne fireworks display. The light is so intense it deals 1d10 damage to anyone within 30 feet. 
  18. 3d10 vials of a strange purple liquid. Addictive. CON or become addicted. Withdrawal requires a save or die. Those that manage to quit suffer permanent damage to one attribute chosen by the referee.
  19. A small statuette of a four armed goddess. Occasionally whispering horrific nothings into the minds of those within 100 feet.
  20. A jar of wasps which when opened will sting anyone within 100 feet for 1d4 damage per round until they make a save. 
  21. A black handkerchief which when placed over someone's face will immediately suffocate them unless they make a save.
  22. A small silver bell which when rung will summon a random demon from the depths of space. The demon will serve the summoner for 24 hours after which it will attempt to kill them.
  23. A book with blank pages. when Pages are written in blood the text of the page will appear in the victim's blood written on their flesh in a language they cannot understand. 
  24. Job offer from a powerful mega-corp. The terms are very advantageous, but the employer is a fronts for a terrorist organization.
  25. Large metal crate, filled with fine sand. The sand is alive, and each grain is a tiny crab-like creature. The creatures will strip metal down to its component atoms if given the opportunity.
  26. A fist-sized sphere of metal, which is always cold to the touch. The sphere can absorb and store heat, and can release it at will.
  27. A box of fine dust, which glitters in all colors of the rainbow. The dust is alive, and each grain is a tiny creature. The creatures will consume any organic matter they come into contact with.
  28. Malignant tumor. If removed from a living creature and manually grown in a lab it will, within 1d4 days, turn into an identical copy of the original creature it was taken from. 
  29. Convergence engine design. Creates a temporary stable wormhole. Destroys anything caught within a 5' radius of the event. 
  30. Three dimensional printer which can fabricate anything given the appropriate blueprints and raw materials. Capable of fabricating working firearms and explosives.

Friday, August 26, 2022

20 Megastructures



Roll (d20):
  1. A labyrinth of mazes, reaching deep into the earth. It is said that if you can find your way to the centre, you can have any wish granted.
  2. A tower that stretches from the bottom of a very deep pit, all the way to the top of the sky. It is said that if you climb to the top, you will be able to see the future.
  3. A vast desert, stretching as far as the eye can see in all directions. In the centre is a small oasis, and it is said that if you drink from the fountain there, you will be able to see the past.
  4. A giant clock, perpetually resetting itself to zero. All who look upon it fall into a deep sleep, from which they never wake.
  5. An array of enormous mirrors, orbiting the sun, which reflect and magnify its light, making day and night unnaturally bright.
  6. A crystal palace, in the middle of a great desert. It is said that if one breaks even the smallest piece of the structure, the entire palace will shatter.
  7. A city, contained within a single, enormous glass bottle. The citizens are said to be under a powerful curse, dooming them to live out their lives inside.
  8. A staircase, leading up to the sun. Each step is made of a different kind of metal, and no two steps are the same size.
  9. A library that contains every book ever written. It's possible to get lost in here for years and never find the same book twice.
  10. A cathedral made entirely of glass. The stained glass windows show scenes from other worlds.
  11. A vast white city, so beautiful and perfect that it is said to be the work of angels. It has no doors or windows, and no one has ever found a way in.
  12. An island that is the home of a giant tree. The tree is so big that its roots form mountains, and its branches provide shelter for an entire city.
  13. A tree, as big as a mountain, with a trunk made of stone and leaves of metal. It is said to be the first tree, and the source of all metal in the world.
  14. A palace, made of a crystal so clear it is almost invisible, that contains the throne room of the queen of the fairies.
  15. A black pyramid, miles on a side, built on the edge of the world. It grows larger every day, threatening to consume the world.
  16. A thin metal rod, a million miles long, that stands upright. At the top is a small platform where a single person can stand.
  17. A transparent orb the size of a small planet. It is completely empty inside.
  18. A lattice of powerful magical crystals, embedded in the rocks of a mountain. The mountain is slowly growing as the crystals absorb magical energy from the surrounding area.
  19. A flat mirrored plain, a thousand miles across, and perfectly flat. Thought to be created by god, so they could see their reflection.
  20. A city build on the back of a giant turtle, that slowly swims through the planes, stopping at other cities to trade.

Art by Neil Blevins

Saturday, July 23, 2022

12 Science-Fantasy Modes of Transport


Roll (d12):

1. Blue Devil 
Armaments: Four long-range cannons
Speed: 60 miles per hour
Notes: A fearsome war machine, this vehicle is a massive tank, larger than any other in existence. It is said that it was built in the fiery heart of a volcano, and that it is powered by the souls of the damned. It is almost impossible to destroy, and its long-range cannons can level entire cities.


2. Storm Ship
Armaments: None
Speed: Unknown
Notes: An enormous black ship, larger than any other known vessel, that appeared suddenly one day from the heart of a raging storm. It is said to be crewed by the undead, and it sails on the wind without sails or engine.


3. Flying Fortress
Armaments: Hundreds of guns and missiles
Speed: 100 miles per hour
Notes: A massive airship, larger than any other known vessel, that is said to be manned by an army of robots. It is said to be invincible, and it has never been defeated in battle. It is the ultimate weapon, and it is feared by all who know of its existence.


4. Void Skipper
Armaments: 4 front-facing laser turrets
Speed: Warp 10
Notes: A unique vessel, the Void Skipper is the only known ship able to navigate the strange and dangerous realm of the Void. It is crewed by a team of specialists, and is equipped with powerful defenses. The ship is believed to be of alien origin, and is immensely valuable.


5. The Worm
Armaments: 2 rear-facing plasma cannons
Speed: 60 mph
Notes: The Worm is a massive land vehicle, used by the nomadic tribes of the wastes. It is sluggish and heavily armored, but is nearly impossible to destroy. The Worm is powered by a wormhole drive, which allow it to travel great distances quickly.


6. Solar Skiff
Armaments: None.
Speed: up to 500 mph
Notes: A small, one-person vehicle powered by magic. It is incredibly fast, but completely unarmed and very fragile. They are used by the nobility and wealthy of Aquilus as a means of transportation.


7. Sand Fleet
Armaments: Varies, usually light.
Speed: Dependant on weather.
Notes: A number of large and colorful desert reptiles, domesticated and harnessed together to form a living caravan. These beasts are used by desert nomads to transport their belongings across the wastelands. 


8. Sandstorm Chariot
Armaments: Varies, usually light.
Speed: Dependant on weather.
Notes: A large, open-topped vehicle, usually pulled by a Sand Fleet. These chariots are used by desert nomads to transport goods and people across the wastelands. r.


9. Warp Ship
Type: Magical.
Armaments: Varies.
Speed: Instantaneous.
Notes: A ship that uses magic to travel between planes of existence. These ships are used by adventurers and explorers to reach distant lands. They are usually well-armed, as they often travel to dangerous places.


10. Crimson Caravan
Armaments: Varies.
Speed: Dependent on warpstone.
Notes: A strange and dangerous mode of transport, warpstone caravans are made up of massive creatures, mutated and grown by the wizards of the Crimson Order. They are used to transport the Order's precious warpstone shipments across the wastelands, and are guarded by the Order's fearsome warriors. The caravans are slow but very durable, and the creatures that make them up are often mutated to have a variety of strange and deadly abilities.

11. Magma Crawler
Armaments: Varies.
Speed: 15 mph.
Notes: A large and sluggish vehicle, used by the Dwarves to mine the lava fields of the wastes. The Magma Crawler is equipped with a variety of tools and weapons, used to tunnel through the rock and harvest the valuable minerals. The Crawler is slow and heavily armored, and can take a lot of punishment.


12. Sky Whale
Armaments: None.
Speed: variable.
Notes: The sky whales are massive creatures, said to be the size of mountains. They are gentle giants, and are often used by the nomadic tribes of the wastes as a means of transportation. They are very slow, but can travel for great distances without stopping. Sky whales are also a valuable source of food and materials, and are hunted by the largest and most powerful tribes.


Art by Moebius.

Friday, July 15, 2022

10 Magical Orbs (Part I)


Available in large cities from shops, bazaars, street vendors, and discreet traders.

Roll (d10):

  1. Sphere of Transcribed Recollection
    Can store user’s memories outside the body. Users can project fifteen minutes’ worth of mental images and words, which can be replayed by anyone activating it. Crafted in spring green crysalite.

  2. Sphere of Auditory Espionage
    When activated, user can pinpoint any point they can see up to 1000 ft away, and hear whatever could ordinarily be heard at the spot for 10 minutes. Crafted in indigo zarbrina.

  3. Sphere of Diagrammatic Emulation
    Throw this sphere into a modest dungeon where it sojourns for 1 hour. When it returns, the user can cast a holographic image on the ground, drawing an accurate map which has been traced. The map does not show living creatures, secret doors, traps, or items in rooms. Crafted in deep ultramarine garnet.

  4. Sphere of Cognitive Assimilation
    This device assimilates the knowledge of one creature and grants it to the user. The target must make a save vs spells. If failed, they lose 1d2 x 1000 XP which are added to the user's total. Each time the sphere is used, there is a 25% chance it fails, draining the user of 1d2 x 1000 XP. Crafted in tangerine orange agate.

  5. Sphere of  Upward Elevation
    This device counteracts gravity, permitting the user to rise up to 300 ft vertically into the air. Ascension can be at up to 30 ft per round. The user can also pull up to 150lb of weight behind them. Crafted in sky blue nephrite.

  6. Sphere of Vanishing Verity
    Activate this sphere, and all deceit and hate will fade. Only truth and love will remain. Very expensive. Crafted in rich, royal blue lapis lazuli.

  7. Sphere of Rudimentary Renewal
    If a creature has been lifeless for less than 24 hours, this reconstructs a rudimentary semblance of life by reactivating its nervous system. The creature does not knowledge its former self. It is a mindless shell, executing basic duties. Complies with verbal commands of the user. The creature works for one hour before fainting and swiftly decay- ing into a stench. Crated in blue tanzanite.

  8. Sphere of Replicated Terrain
    Throw this sphere above your head, it will blasts 1000 ft into the air and hovers for 1 minute. When it descends, it can cast a hologram on the ground, drawing a highly detailed topographical map of 50 miles in each direction. Map does not show living creatures. Crafted in extra-planar polished mercury.

  9. Sphere of Dissipated Warmth
    Hold this sphere close to your mind. For one hour, you will be permitted to observe objects and creatures based on the heat they emanate. This may allow the user to see otherwise invisible creatures, or even certain objects if their temperatures are largely different. Carved in lime green moldavite.

  10. Sphere of Instant Commuting
    User and all associates within a short range are immediately transported 1d10 + 10 minutes into the future. For them, no time elapses. For all others, it’s as if they ceased to exist during the intermediary period. Crafted in rare white obsidian.


Art by Richard Hescox

Sunday, June 19, 2022

50 Planets & Astronomical Objects



Roll (d50):
  1. Star, our own sun, going supernova; 4 billion people evacuated to other solar systems.
  2. Terra, Earth-like planet inhabited by war-like humans with no technology beyond Bronze Age.
  3. Twilight, red dwarf star with a planet in a permanent eclipse; unique crystal life.
  4. Union, planet-sized space habitat with 1,000s of microclimates, cultures, & languages.
  5. Vacca, planet with 90% ocean coverage; home to giant space whales & other mysteries.
  6. Zero, nameless, dark world; all matter pulled into a single point in space-time.
  7. New Terra, birthplace of humanity, now a Marian world with several moons, including New Earth.
  8. Trappist-1, star with 7 Earth-like planets, 6 of which may support life; huge research focus.
  9. Vega, blue-white star, 2nd-brightest in night sky, with 50 billion planets in “Goldilocks” zones.
  10. The Watchers, advanced AI that observe and study all other civilizations in the galaxy.
  11. Zara Prime, jungle world inhabited by six-limbed felines on primitive level of technology.
  12. 4 Vesta, large asteroid, heavily mined for rare- earth metals by major corporations.
  13. Hebe, small, rocky world, heavily cratered, with a single research outpost.
  14. 8942 Edna, cold ice giant, home to a settlement of exiles and criminals.
  15. Charon, largest of Pluto’s moons, site of a shadowy industrial base with unknown purpose.
  16. Terra Alta, mountain-sized chunks of stone and metal orbiting a white dwarf sun.
  17. Terranova, post-terraformed world with superdiverse fauna and flora, but high volcanic activity.
  18. Tethys, giant ice asteroid with a single moon, mining colony for H2O and N2.
  19. Titania, settlers on largest of Uranus’s moons must deal with extreme cold and constant night.
  20. Uploaded, post-singularity world where everyone is a digital intelligence, inhabit virtual reality.
  21. 5H-1V4D.06, post-apocalyptic world where only the strong survive in a lawless land.
  22. Valdoran, first contact mission goes wrong when huge, carnivorous plants overwhelm ship.
  23. Tomoe, tiny water world; heated by volcanic vents, teams race to exploit it.
  24. 3X-T4ND.02, agrarian world with long winter nights & short summer days.
  25. Vanduul, home system of space pirates, 3 habitable worlds, raids common.
  26. Vega Prime, thought to be first extra-solar human colony, disappeared mysteriously.
  27. 12I-U2.01, planet with a night side & a day side, but they are slowly converging.
  28. Kula-gul, black market system, also known as the “wheel of fortune”.
  29. Illium, luxury resort world, base of operations for merc groups and corporations.
  30. Rannoch, Quarian homeworld, under siege by the Geth.
  31. 4T-3R0N.07, once-thriving mining colony now haunted by the ghosts of the dead.
  32. Thessia, ancient and beautiful home to many of the galaxy’s schools.
  33. Feros, human colony, abandoned by the Alliance, now overrun by feral geth.
  34. Vegas, populated by immortals who can reset their age, appearance, and memories at will.
  35. Xur, presence of this dark energy field kills all organic matter, but not machines.
  36. 9G-L0NG.15, abandoned research station orbiting a black hole; external time dilation.
  37. Starfish, mobile sun-sized organism consumes energy & resources of entire systems.
  38. Taiki, research station on edge of star with debilitating psychosis-inducing light.
  39. UK-L853.02, corporate state where work is product & vacation is slavery; the poor riot.
  40. Vafar, desert world whose sun is dying, making it a popular gladiatorial arena.
  41. Zuni, home to homicidal AI that wiped out its creators; might do same to others.
  42. 7O-GLE.03, tourist destination with recorded incidents of people going mad & disappearing.
  43. Omega-4, a.k.a. “The Great Trash Heap”, used by corporations to get rid of waste.
  44. Nirvana, rebel base world, heavily defended and well-hidden.
  45. Zhang Fei, Agricultural world, known for the best food in the galaxy.
  46. Babylon 5, Earth’s space station, site of major peace talks and the Babylon Project.
  47. The Island, a.k.a. “The Lost City”, a planet that was once home to a great civilization.
  48. Arvuna, desert world home to a sapient race of plant people.
  49. Mira, jungle world. Site of a secret government laboratory.
  50. New Earth, second human colony, thought to be lost but recently re-discovered.

Thursday, June 16, 2022

80 Colonies, Bases & Research Stations



Roll (d80):
  1. Jettisoned space-junk city, factions vie for resources.
  2. Kafa, lava world, home to alien race, intense heat.
  3. Kastovsky, water world, eternally dark, unknown creatures.
  4. LJ-526, bar on space-station, home to aliens and exiles.
  5. Malka, desert planet, hostile natives, xeno-archeology.
  6. Niflheim, ice world, dark secrets, buried technology.
  7. Outpost 12, on a gas giant, research station, strange experiments.
  8. Pandora, ring-world, home to many cultures, dangerous wildlife.
  9. Post-Terra, after Earth was ruined, new start on Mars.
  10. Proteus, genetic research facility, home to many clones.
  11. Ragnarok, dead world, home to ancient evil, dormant for now.
  12. Ruins of Ree, lost world, home of the last dragon.
  13. Shaad, desert world, home to aggressive nomads, great sandworms.
  14. Sova, jungle world, home to a lost civilization, dangerous animals.
  15. Starlight, orbital city, home to the wealthy, zero-gravity areas.
  16. K’thon, mining planet, company town, dark secrets.
  17. Kari-atha, Ringed gas giant, very beautiful, very dangerous.
  18. Lave, water world, many oceans, many island chains.
  19. Magnetar, dying star, strange energy, aliens?
  20. Mecrosa, heavily industrialized, dark & polluted.
  21. Newton, ice world, research station, guarded by cyborgs.
  22. Oronos, volcanic world, lava tubes, hostile environment.
  23. Outskirts, beyond the frontier, lawless & dangerous.
  24. Proteus, ocean world, undersea cities, strange creatures.
  25. Quarantine, planet used to contain diseases/aliens.
  26. Rhegium, desert world, oasis city, ancient ruins.
  27. Sargasso, space junk yard, dangerous place to salvage.
  28. Terra 2, earth like planet, warring factions, ruined cities.
  29. Thule, arctic world, research station, hostile wildlife.
  30. Typhon, lava world, volcanic activity, hostile environment.
  31. Kreton, sunny planet, planet-wide desert, oasis-cities.
  32. Lir-Drak, volcanic world, lava fields, ash-cities.
  33. MS 896, plant life, giant crystals, teeming with fauna.
  34. New Russia, in the asteroid belt, home to criminals.
  35. Nil-OBrien 17, mining facilities, factories, long hours.
  36. Orbital 3, space station, home to rich/elite, spa-resort.
  37. Quirinious Beta, water world, huge ocean, small land-masses.
  38. 20 Rubicon, war world, home to many battlefields, no safe areas.
  39. Sargasso, gaseous world, home to many floating cities.
  40. Shiloh, quiet world, home to many retirees, no violence.
  41. Starlight, abandoned world, home to many ruins, no life.
  42. Terra 2, desert world, home to many oasis-cities, hostile wildlife.
  43. Thanagar, home world, beautiful planet, home to many galaxies.
  44. Kelar 7, giant gas planet, colonists live on giant dirigibles.
  45. Kress, desert world, small oasis-villages, spice mines.
  46. L-point, space station, connection to the Relay.
  47. New Bungie, small planet, agility training, no weapons.
  48. New Earth, earth-like, just trying to survive.
  49. Nexus, space station, home to many criminals.
  50. Outpost 12, small outpost, home to many exiles.
  51. Ragnarok, jungle planet, full oftrees and rivers.
  52. Sanctuary, water world, many refugees.
  53. Sentinel, security planet, home to many military.
  54. Tartarus, ice-moon, home to criminals and near death.
  55. The Belt, asteroid belt, great place to find minerals/ores.
  56. The Forge, industrial planet, home to many factories.
  57. The Wheel, space station, home to many gamblers.
  58. Titan, gas giant, home to many miners.
  59. Libertus, prison colony, stories of torture.
  60. Magnaura, large magna-region surrounding star, research.
  61. Moffen 5, atmospherically dead, lifeless hulks of ships.
  62. Noi, water world, one large continent, many cultures.
  63. Oasis, in a Belt, agricultural, greenhouses and water mines.
  64. Outland, beyond the Perimeter, outlaws, criminals.
  65.  Kallin, desert world, dried ocean floor, acid rain.
  66. L-point, black hole, terraforming research, hidden tech.
  67. Mol, gas giant, mining station, home of the loners.
  68. New Beginnings, first human colony, everyone’s new home.
  69. Planet X, mineral rich, uninhabited, unknown origin.
  70. Ruins of Tarkus, ancient space station, now a trap.
  71. Sanctuary, asteroid, refugee camp, home of the outcasts.
  72. The Belt, asteroid belt, home of the miners, tech-world.
  73. The Dark Side, moon, no atmosphere, has water & ice.
  74. The Forbidden Zone, area of space no one goes to, legends.
  75. The Outlands, unclaimed planets, home of the free.
  76. Panthalassa, water world, one large ocean, many cultures.
  77. Relay, space station, connection to the L-point.
  78. Salus, earth-like, unified under one government.
  79. Tau Ceti, water world, sea-faring cultures, many islands.
  80. Thanatos, desert world, site of an ancient disaster.

Friday, June 10, 2022

20 Alien Godlings


Roll (d20):

1. Cthaeghya
A monstrous being, part plant, part animal, which dwells in the swamps of Aquilus. It is said to be able to assume the form of any creature it has devoured. It is worshipped by a race of reptilian humanoids known as the Ss'kra.

2. Qo'sha
A55, an intelligent neutron star, is the body of this alien god. It is attended by a court of lesser gods, all of whom are equally enthralled by its high gravity and dense atmosphere. Together they plot the overthrow of the other godlings and their dominion over the universe.

3. Uulth-Va
An alien godling that is little more than a ball of writhing tentacles. It is said to be the last of its kind, all the others having been devoured by Uulth-Va. It now drifts through the emptiness of space, searching for worlds to devour and merge with.

4. Xel-Ha
A many-armed, many-eyed creature that lurks in the dark places of the universe. It is said that Xel-Ha can see everything that happens in the universe, and that it keeps a record of all events in a giant book.

5. K'ythri
A huge amoeba-like creature that drifts through the cosmos, feeding on the energy of stars. K'ythri is said to be so old that it remembers the time before the universe existed.

6. Juk-Shabb
This monstrous beast is a nightmarish creation of the Primordial's genetic engineering. It is a huge ape-like creature with an arsenal of deadly toxins secreted from its pores. The followers of Juk-Shabb collect the toxins and use them to create powerful drugs.

7. The Lattice
A totally alien entity composed of a multi-dimensional network of energy filaments. It is the power source for all the technological goodies of the Celestial Domain. The Lattice is also sentient and can communicate with anyone who connects to it directly.

8. The Wanderers
A race of nomadic aliens who live in huge spaceships. They are masters of gravity manipulation and zero-point energy. They are also experts in weaponry and often hire themselves out as mercenaries.

9. The Grigori
A race of aliens who resemble giant bats. They live in huge caverns deep in the planet and are experts in mining and smelting. They also have the ability to fly and are often used as beasts of burden by the other races.

10. The Ethereans
A race of aliens who can manipulate energy and matter at the quantum level. They live in floating cities and are the builders of the massive space stations. They are also the ones who created the artificial intelligence known as The Lattice.

11. The Primordials
A race of aliens who are the masters of genetic engineering. They created the Juk-Shabb and many other creatures. They live in huge crystal palaces and are served by an army of genetically engineered creatures.

12. Ahl-Goroth
An immensely powerful being that commands swarms of semi-sentient flying creatures. It claims all of the verdant areas of Aquilus as its domain, and attacks anyone who attempts to enter its territory. Ahl-Goroth can only be defeated by using weapons of pure sound, as its body is composed of countless vibrating strings.

13. Uul-Athan
This god is an amorphous mass of writhing tentacles that constantly seek to engulf and consume anything that comes within reach. It is said that there is an intelligence lurking within Uul-Athan, but it is so alien that it is impossible for mortal minds to comprehend.

14. Dul-Sathan
A monstrous being with the head of a dragon and the body of a lion. It is said that Dul-Sathan can assume any form it wishes, but it prefers to manifest in a way that terrorizes and confounds mortals. It is particularly fond of appearing in the dreams of those who have displeased it.

15. Jik-reme
A giant slug-like creature that secretes a powerful acid. It is said that Jik-reme can dissolve anything, even the very bedrock of the planet. Worshippers of Jik-reme believe that it will one day consume the entire world, freeing them from the constraints of matter and allowing them to achieve a state of pure enlightenment.

16. Kug-thot
A bestial god with the head of a alligator and the body of a man. It is said that Kug-thot is exceedingly strong and can crush anything with its bare hands. Its worshippers often engage in bloody rituals in which they mutilate and sacrifice animals and humans to placate their god.

17. Cthylla
A primordial goddess of chaos and destruction. She is said to take the form of a huge winged serpent or a beautiful woman, depending on her mood. Cthylla is unpredictable and dangerous, and her worshippers must be ever vigilant in order to avoid her wrath.

18. Ya-Ratha
A god of death and decay. Ya-Ratha is said to appear as a skeletal figure draped in black robes. It is said that Ya-Ratha can claim any soul it desires, and that its touch is fatal. Worshippers of Ya-Ratha often engage in funerary rites and practices meant to hasten the death of enemies and rivals.

19. Cthaeh
A gigantic alien tree. Its bark is covered in strange symbols that can induce hallucinations in anyone that gazes at them. The tree is tended to by a number of small intelligent creatures known as the saplings. The saplings are in fact the tree's offspring and they will defend it to the death.

20. Galgus
A many-armed monstrous deity that dwells in the volcanic caverns beneath Aquilus' surface. It is said that Galgus can control the very lava itself and that it is worshipped by fire elementals.