Thursday, September 23, 2021

Night Land Reviewed on Bones of Contention

 


Night Land has been reviewed in-depth on the very thoughtful blog Bones of Contention

Tuesday, June 15, 2021

Night Land Update


I'm pleased to announce that my new weird-fantasy setting Night Land is complete and will be released within the next few weeks. Night Land is a realm where the sun has extinguished, and its ashes lay strewn across a landscape. One after one, the stars in the universe are entering their final stages of life, and existence is fading into memory.

Artist Andrew Walter (Troika, Fronds of Benevolence, Slipgate Chokepoint, Fever Swamp) has completed 14 amazing pieces for the publication, many in full-color. Night Land is presented as a point-crawl, and can be easily dropped into any fantasy world as part of your campaign. It is fully compatible with Old-School Essentials, and will also work with any original fantasy or similar OSR ruleset.

It's a modest publication running at 48 pages, with new factions, spells, magic items, beasts, and tons of random tables.

Here is a sneak preview of some pages.





Sunday, May 30, 2021

Shadow Walker

Artwork preview of a fearsome beast from the upcoming weird-fantasy OSR setting ‘Night Land’ published by Singing Flame. This is a Shadow Walker by Andrew Walter. The book will be released probably about July. Go to the Singing Flame website for more info.



Friday, March 19, 2021

Aquilus Issue #2

Aquilus Issue #2 has finally been released. You can pick up a print copy from Exalted Funeral. PDF copies will be on DriveThru RPG shortly.

This issue contains a hex-crawl in the region of Ostaria, with detailed descriptions of 6 keyed locations. This issue also details the city of Halgarth, with numerous random tables to generate ideas, situations, and adventures.

Inside:
  • A detailed, full-color hex map of Ostaria.
  • Random tables to use with the hex map, including landmarks, encounters, and weather.
  • 6 detailed locations in Ostaria, each with descriptions, random tables, and suggestions for further adventuring.
  • Random tables to generate the city of Halgarth, including encounters, rumors, city life, factions, and magic schools.
  • 18 new magic spheres.
  • An appendix detailing links and connections between all locations of the hex map.










Saturday, January 30, 2021

Quantum Blinker



This is a creature called a Quantum Blinker, which I've written for my upcoming point-crawl Night Land

Quantum Blinker
Extraplanar. Elite. Absurd. Psychedelic. 
AC 5 [14], HD 2**, hp 10, Att 1 x blood boil (1d6+2) + special, THACO 17 [+2], MV 120’ (40’), SV D12 W12 P13 B15 S11, ML 8, AL L, XP 30, NA 1d2+1 

Translucent, slug-like body, made of bubble like-spheres, colored ripples continuously play over its surface. Hovers, rarely touching the ground. Presumed to be from a parallel universe, blinks in and out of physical space, leaving a rotten smell. Appear blurred, as creature is out of sync with the physical dimension. Speaks a language that sounds like radio static.

Special: Distorts dimensions, can flip the quantum states of itself in the blink of an eye, essentially becoming a wave or a solid; after creature makes attack, it has a 1–in–6 chance of blinking away up to 30’ without foe being able to counter-attack; injects sharp needles of hardened light into victims within melee range, causing blood to catch fire, boiling inside their veins for 1d6+2 damage, save vs paralysis for half; attains nutrition from magic, players casting spells on creature must make WIS or INT save, or spell fails, adding 1d4 hp to creature; ten Sun Sprites (other creatures from Night Land) can cluster together in a swarm and attack these creatures as a suicide bomb, effectively vaporizing them both instantaneously from space and time.

Image: Stephen Fabian, illustration from William Hope Hodgson's 'The Dream of X'.

Thursday, January 7, 2021

Xanadu reviewed on Questing Beast

My latest adventure Xanadu has been reviewed on the YouTube channel Questing Beast.


Friday, January 1, 2021

The Toothy Fairy



This is one of the main foes in my recent adventure Xanadu. She can be summoned by a ritual in one of the encounter areas of the temple. Details of how to perform the ritual are below.

The Tooth Fairy

AC 2 [17], HD 10, hp 45 + absorption, Att x 3 slam/claw/bite (1d10/2d6/1d10), THACO 11 [+8], MV 160’ (40’), SV D6 W7 P8 B8 S10, ML 4, AL C, XP 3200

The Tooth Fairy is an entity from another plane, a dimension made of sweet stuff. Sunken eyes, lean, emaciated, leathery wings on shoulders, made of stretched skin. Feeds on human teeth, taking satisfaction in cries of agony as she rips bone from mouths. If summoned, she immediately go to the bowl and eat the teeth offered by the ritual. She needs 1d100+10 teeth to satiate her hunger. Will regurgitate 2d20 diamonds (worth 250 gp each), and reward the summoner. If there are insufficient teeth, she will attack the party and attempt to extract theirs. She will not attack the summoner. Wants faithful servants who provide her with the crunchy foodstuffs that she craves. She is not fundamentally evil, just an addict. Moves swiftly, leaving trail of fairy floss. It’s delicious!

Special
All damage rolled against victims adds to creature’s hp total; +2 initiative due to speed; can use attacks independently on 3 different targets in melee range; first attack on victim is always at +2; saves vs mental attacks at +3; saves vs fire attacks at +2; if she is destroyed, teeth she consumed during summoning have all transformed to glittering diamonds, they are within her belly (worth 250 gp each); if threatened, she retreats back into opening on the wall, back to her dimension; portal will stay open for 1d6 rounds after she departs; if the PCs follow her into the wall rupture, here are some options:
  • they are transported to another plane made of sugar.
  • they transform into bloody pulp and are ejected back into the room.
  • it’s gateway to another OSR adventure!

Summoning Ritual

Inscriptions on silver bowl in the encounter room provide comprehensive instructions on how to summon The Tooth Fairy. Referee should determine if a read spell is required to understand inscriptions, or if they are simply written in the common language.

How to perform the summoning:

  1. Extracted human teeth must be placed in the silver bowl.
  2. Each tooth placed in the bowl will give the ritual a 1% chance of succeeding (so 40 teeth = 40% chance of success).
  3. Inscriptions on the bowl must be read out aloud.
  4. Roll the dice...
If the summoning is successful, aroma of burnt sugar permeates the room within a few minutes.
The stain on the wall begins to glow, then rupture. The Tooth Fairy emerges from the wall, descending into the room. She will be famished, kneel down, and immediately devour the teeth in the bowl. The party is transfixed (probably under a spell), powerless to act until she is finished. If the summoning fails, teeth in the bowl melt into sweet syrup, they are useless, perhaps try again.