Friday, July 15, 2022

10 Magical Orbs (Part I)


Available in large cities from shops, bazaars, street vendors, and discreet traders.

Roll (d10):

  1. Sphere of Transcribed Recollection
    Can store user’s memories outside the body. Users can project fifteen minutes’ worth of mental images and words, which can be replayed by anyone activating it. Crafted in spring green crysalite.

  2. Sphere of Auditory Espionage
    When activated, user can pinpoint any point they can see up to 1000 ft away, and hear whatever could ordinarily be heard at the spot for 10 minutes. Crafted in indigo zarbrina.

  3. Sphere of Diagrammatic Emulation
    Throw this sphere into a modest dungeon where it sojourns for 1 hour. When it returns, the user can cast a holographic image on the ground, drawing an accurate map which has been traced. The map does not show living creatures, secret doors, traps, or items in rooms. Crafted in deep ultramarine garnet.

  4. Sphere of Cognitive Assimilation
    This device assimilates the knowledge of one creature and grants it to the user. The target must make a save vs spells. If failed, they lose 1d2 x 1000 XP which are added to the user's total. Each time the sphere is used, there is a 25% chance it fails, draining the user of 1d2 x 1000 XP. Crafted in tangerine orange agate.

  5. Sphere of  Upward Elevation
    This device counteracts gravity, permitting the user to rise up to 300 ft vertically into the air. Ascension can be at up to 30 ft per round. The user can also pull up to 150lb of weight behind them. Crafted in sky blue nephrite.

  6. Sphere of Vanishing Verity
    Activate this sphere, and all deceit and hate will fade. Only truth and love will remain. Very expensive. Crafted in rich, royal blue lapis lazuli.

  7. Sphere of Rudimentary Renewal
    If a creature has been lifeless for less than 24 hours, this reconstructs a rudimentary semblance of life by reactivating its nervous system. The creature does not knowledge its former self. It is a mindless shell, executing basic duties. Complies with verbal commands of the user. The creature works for one hour before fainting and swiftly decay- ing into a stench. Crated in blue tanzanite.

  8. Sphere of Replicated Terrain
    Throw this sphere above your head, it will blasts 1000 ft into the air and hovers for 1 minute. When it descends, it can cast a hologram on the ground, drawing a highly detailed topographical map of 50 miles in each direction. Map does not show living creatures. Crafted in extra-planar polished mercury.

  9. Sphere of Dissipated Warmth
    Hold this sphere close to your mind. For one hour, you will be permitted to observe objects and creatures based on the heat they emanate. This may allow the user to see otherwise invisible creatures, or even certain objects if their temperatures are largely different. Carved in lime green moldavite.

  10. Sphere of Instant Commuting
    User and all associates within a short range are immediately transported 1d10 + 10 minutes into the future. For them, no time elapses. For all others, it’s as if they ceased to exist during the intermediary period. Crafted in rare white obsidian.


Art by Richard Hescox

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