Night Land has been reviewed in-depth on the very thoughtful blog Bones of Contention.
I'm pleased to announce that my new weird-fantasy setting Night Land is complete and will be released within the next few weeks. Night Land is a realm where the sun has extinguished, and its ashes lay strewn across a landscape. One after one, the stars in the universe are entering their final stages of life, and existence is fading into memory.
Artist Andrew Walter (Troika, Fronds of Benevolence, Slipgate Chokepoint, Fever Swamp) has completed 14 amazing pieces for the publication, many in full-color. Night Land is presented as a point-crawl, and can be easily dropped into any fantasy world as part of your campaign. It is fully compatible with Old-School Essentials, and will also work with any original fantasy or similar OSR ruleset.
It's a modest publication running at 48 pages, with new factions, spells, magic items, beasts, and tons of random tables.
Here is a sneak preview of some pages.
Artwork preview of a fearsome beast from the upcoming weird-fantasy OSR setting ‘Night Land’ published by Singing Flame. This is a Shadow Walker by Andrew Walter. The book will be released probably about July. Go to the Singing Flame website for more info.
Translucent, slug-like body, made of bubble like-spheres, colored ripples continuously play over its surface. Hovers, rarely touching the ground. Presumed to be from a parallel universe, blinks in and out of physical space, leaving a rotten smell. Appear blurred, as creature is out of sync with the physical dimension. Speaks a language that sounds like radio static.
Special: Distorts dimensions, can flip the quantum states of itself in the blink of an eye, essentially becoming a wave or a solid; after creature makes attack, it has a 1–in–6 chance of blinking away up to 30’ without foe being able to counter-attack; injects sharp needles of hardened light into victims within melee range, causing blood to catch fire, boiling inside their veins for 1d6+2 damage, save vs paralysis for half; attains nutrition from magic, players casting spells on creature must make WIS or INT save, or spell fails, adding 1d4 hp to creature; ten Sun Sprites (other creatures from Night Land) can cluster together in a swarm and attack these creatures as a suicide bomb, effectively vaporizing them both instantaneously from space and time.
Image: Stephen Fabian, illustration from William Hope Hodgson's 'The Dream of X'.
AC 2 [17], HD 10, hp 45 + absorption, Att x 3 slam/claw/bite (1d10/2d6/1d10), THACO 11 [+8], MV 160’ (40’), SV D6 W7 P8 B8 S10, ML 4, AL C, XP 3200
The Tooth Fairy is an entity from another plane, a dimension made of sweet stuff. Sunken eyes, lean, emaciated, leathery wings on shoulders, made of stretched skin. Feeds on human teeth, taking satisfaction in cries of agony as she rips bone from mouths. If summoned, she immediately go to the bowl and eat the teeth offered by the ritual. She needs 1d100+10 teeth to satiate her hunger. Will regurgitate 2d20 diamonds (worth 250 gp each), and reward the summoner. If there are insufficient teeth, she will attack the party and attempt to extract theirs. She will not attack the summoner. Wants faithful servants who provide her with the crunchy foodstuffs that she craves. She is not fundamentally evil, just an addict. Moves swiftly, leaving trail of fairy floss. It’s delicious!
How to perform the summoning:
I prefer creating flavorful names prior to writing classes, factions, encounters, beasts, landmarks, oddities, backstory, even titles of projects. One of my forthcoming publications in 2021 will be a zine of spells and magic items, using this generator as the catalyst for ideas.
I'm currently working on a zine of magic spells for release in 2021 and hope to expand upon these tables, using the results as inspiration for spell names, effects, etc. I've written previously about utilizing language to trigger ideas, and favor this approach as a framework for most of my writing—firstly, come up with the name of something you might find in your imagined world, then determine its properties.
| d12 | Style of magic taught... | It's requirements... |
|---|---|---|
| 1. | Focuses on infernal power. | Knowing the true name of the target. |
| 2. | Focuses on singing. | Avoiding any contact with the target. |
| 3. | Focuses on the fabric of space. | Only certain bloodlines can use this magic. |
| 4. | Focuses on sound and metal. |
Dancing whilst making highly specific hand-signs. |
| 5. | Focuses on mind-control. |
Poems written in a language the caster invents. |
| 6. | Focuses on shape-shifting. |
Various internal organs of the recently dead. |
| 7. | Focuses on gold and gems. |
Solving mathematical calculations. |
| 8. | Focuses on microbial life. | Adjusting the gears of small, complex mechanisms. |
| 9. | Focuses on gravity. |
Heightened emotions. |
| 10. | Focuses on astral matter. |
Wearing a special mystical outfit. |
| 11. | Focuses on ancient texts. |
Making bargains with non-human entities. |
| 12. | Focuses on death energy. |
Being aligned with the collective consciousness of plants. |
Hairless humanoids, sexless, gaunt, rubbery skin. Roam in groups of three, moving incredibly fast. No facial features, other than a mouth with razor-sharp teeth. Sound like a death rattle, smell like crude oil. Speak, but limited intelligence of their own, merely able to mimic what it has heard before, mainly with a vocabulary of indecent language.
Originally, these creatures were genetically constructed by Void Engineers, designed to be workers that could be commanded mentally. They are now mindless shells, which mysteriously reproduce with another, living in hidden colonies throughout Night Land, leaderless, without allies. Unloved, pitied remnants of a failed experiment, who now merely wander and observe, driven by a past, brief, but traumatic connection to people.
Special: Once per 3 rounds, can unleash a frightening, soul-destroying screech as an attack with 30' range, victims must save vs paralysis or be immobilized with fear, unable to attack for 1d2 rounds; immune to mind-affecting spells.