Sunday, October 14, 2018

As Eternity Opens

The PCs are in a dungeon and enter a room with no ceiling. Looking up, they observe an ominous black sky filled with countless bright stars. It’s odd because they're certain they are several levels underground. If they climb out of the room, they find themselves on a completely flat, featureless landscape. The sky continues to the horizon in all directions, there is dead silence and it is lifeless.

If the PCs travel more than 1d100+500 feet from the exit, they become bewildered and lost. Irrespective of which direction they travel in, they periodically stumble upon another hole in the ground, the exact room from where they exited. They discover a hole every d100: (1–90) 1d20+20 minutes. (91–95) 1d10+1 hours (96–98) 1d100 miles. (99) 1d100 years. (00) 1d100 centuries. The PCs can climb back inside and continue the adventure, otherwise they inexplicably discover the same hole, again and again, for all eternity. The PCs will never hunger, thirst or age and the night will never become day.

The PCs gradually suffer stat loss if they chose to stay outside, as they begin to lose their minds. Each PC makes a Will save (DC10) every 1d3 days spent above the dungeon. If the roll fails, the PC suffers 1d3 Personality loss, which recovers at 1 point every 1d3 days. If Personality reduces to 0, the PC becomes insane.

No comments:

Post a Comment