Thursday, May 12, 2022

20 Weird Weather Events


20 Weird Weather Events (d20)

  1. Tangerine fog. Any dead animals or plants temporarily come back to life.
  2. Violet lightning storm. Wherever lightning strikes, objects begin hovering and slowly rising up towards the sky. This effect lasts for 1d10 minutes, after which all the objects slowly descend.
  3. Emerald hail. Huge balls falls from the sky for 2d4 rounds. Seek cover or make DEX check each round, taking 1 damage on fail.
  4. Chrome yellow rain. Turns whatever strikes it invisible for 1d4 hours
  5. Light blue storm. Freezes isolated pockets of space, and transports them backward in time. Also has a minor teleportation effect, which is unsettling.
  6. Disorientation due to brief electrical storm. Magic casters must make a WIS or INT check or forget all spells for the day.
  7. Day inexplicably turns to night with 30 ft visibility. Or the night turn to blinding daylight. Lasts 3d10+10 minutes. -2 on ranged attacks.
  8. Light green ghost rain. It’s raining, but the rain seems to pass right through everything. 
  9. Pink noxious rain. Causes vomiting, fungus grows out of everything not metal.
  10. Blizzard blue ionized storm. Metallic objects randomly release sparks, small lightning bolts.
  11. Amaranth red pollen cloud. PCs cough up blood. CON check once per day, or lose 1 CON. 2 sequential saves over 2 days to recover.
  12. Orange gas. Mood altering, can cause victims to be loving or violent.
  13. Dread silence, lasting 2d6 hours. Spells requiring a verbal component cannot be cast. Roll save vs spells per hour or suffer -2 on all rolls due to terror. 
  14. Cyan acidic rain. Any exposed metal has 30% each round of being corroded. Metal is destroyed if rolls under 30% are made on two consecutive rounds. Lasts 2d8 rounds
  15. Scarlet red mist. Temporarily erases memories and language and makes creatures incapable of speaking, reading or communicating. Lasts 1d4 hours. Affects spells with verbal components
  16. Fragrant wind. Seems to pick up thoughts of those it passes. PCs have a 50% chance to pick out carried thoughts, and identify who a thought came from, even from hundreds of miles away.
  17. Silver rain storm. Creates fog when it strikes the ground, reducing visibility. All ranged attacks at -3, no visibility beyond 1d100+100 feet. Lasts 1d6 hours. 
  18. Lawful or chaotic sun rays. 50/50 chance of either. Glows blue or red, lawful or chaotic creatures in direct sunlight gain +1 bonus to all rolls, the opposite alignment gets -1 penalty. 
  19. Blazing comet. Crosses across the sky, either during the day or at night. Each PC should roll 1d20, highest roller is under a protection from evil spell for 1d12 hours.
  20. Gold dust. A storm of gold dust, but bottling or capturing it makes it dissolve.


Art: Moses the Leader (1926) by Nicholas Roerich

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