Sunday, December 4, 2022

30 Artifacts on a Space Station



Roll (d30):
  1. Spherical AI core. A violent and vengeful intelligence which was sealed away long ago. If awakened it will try to kill everyone and everything onboard the station.
  2. Slim case containing a virulent mutagen. Injecting this into any living creature will cause them to metamorphose into a random animal over the course of 1d4 hours.
  3. Neuromancer suite. A full set of tools for hacking and controlling electronic systems. 
  4. A vial of telomere-binding enzymes. If injected, extends the human lifespan by 1d20 years.
  5. Designer drugs. Gives the user the appearance of a human for 1d10 days.
  6. A canister of self-replicating nanobots. Once released they consume all organic matter, excreting a these nanobots will create a perfect copy of the original template within 1d4 days.
  7. A small glass orb filled with a swirling black liquid. The liquid is a powerful narcotic which grants the user 1d4 extra Actions on their next turn but permanently reduces their Agility by 1d4 points. 
  8. A bottle of pheromones. Makes the user intoxicated, adding +1 to attacks for 1d4 hours. They come down and suffer -1 to attacks for the next 1d4 hours.
  9. A data disk containing the plans for a new type of energy weapon. The weapon is highly unstable and has a 5% chance of exploding and doing 2d6 damage to anyone within 10 feet.
  10. A set of nano-fabricator blueprints. These allow for the creation of basic items using raw materials. 100mcr.
  11. A small box filled with a white powder. The powder is a powerful psychoactive drug which grants the user enhanced intelligence and creativity but permanently reduces STR by 1d4 points.
  12. A book containing the secrets of psionics. Allows the user to learn psionic abilities but requires them to make a WIS check every time they use a psionic ability. 
  13. AO-93 "Nova" thermal pistol. A powerful energy weapon which fires pulses of superheated plasma. Can punch through bulkheads and hulls. 
  14. Bottle of "The Blue. A powerful hallucinogen which causes extreme euphoria and disinhibition. 
  15. Monofilament wire. A razor-thin wire which can slice through flesh and metal alike. 
  16. Photograph of a planet with three suns. On the back is a single word: "hope".
  17. Bag of star-shaped crystals which when thrown into the air turn into a brightly glowing star-shaped airborne fireworks display. The light is so intense it deals 1d10 damage to anyone within 30 feet. 
  18. 3d10 vials of a strange purple liquid. Addictive. CON or become addicted. Withdrawal requires a save or die. Those that manage to quit suffer permanent damage to one attribute chosen by the referee.
  19. A small statuette of a four armed goddess. Occasionally whispering horrific nothings into the minds of those within 100 feet.
  20. A jar of wasps which when opened will sting anyone within 100 feet for 1d4 damage per round until they make a save. 
  21. A black handkerchief which when placed over someone's face will immediately suffocate them unless they make a save.
  22. A small silver bell which when rung will summon a random demon from the depths of space. The demon will serve the summoner for 24 hours after which it will attempt to kill them.
  23. A book with blank pages. when Pages are written in blood the text of the page will appear in the victim's blood written on their flesh in a language they cannot understand. 
  24. Job offer from a powerful mega-corp. The terms are very advantageous, but the employer is a fronts for a terrorist organization.
  25. Large metal crate, filled with fine sand. The sand is alive, and each grain is a tiny crab-like creature. The creatures will strip metal down to its component atoms if given the opportunity.
  26. A fist-sized sphere of metal, which is always cold to the touch. The sphere can absorb and store heat, and can release it at will.
  27. A box of fine dust, which glitters in all colors of the rainbow. The dust is alive, and each grain is a tiny creature. The creatures will consume any organic matter they come into contact with.
  28. Malignant tumor. If removed from a living creature and manually grown in a lab it will, within 1d4 days, turn into an identical copy of the original creature it was taken from. 
  29. Convergence engine design. Creates a temporary stable wormhole. Destroys anything caught within a 5' radius of the event. 
  30. Three dimensional printer which can fabricate anything given the appropriate blueprints and raw materials. Capable of fabricating working firearms and explosives.