Saturday, July 23, 2022

12 Science-Fantasy Modes of Transport


Roll (d12):

1. Blue Devil 
Armaments: Four long-range cannons
Speed: 60 miles per hour
Notes: A fearsome war machine, this vehicle is a massive tank, larger than any other in existence. It is said that it was built in the fiery heart of a volcano, and that it is powered by the souls of the damned. It is almost impossible to destroy, and its long-range cannons can level entire cities.


2. Storm Ship
Armaments: None
Speed: Unknown
Notes: An enormous black ship, larger than any other known vessel, that appeared suddenly one day from the heart of a raging storm. It is said to be crewed by the undead, and it sails on the wind without sails or engine.


3. Flying Fortress
Armaments: Hundreds of guns and missiles
Speed: 100 miles per hour
Notes: A massive airship, larger than any other known vessel, that is said to be manned by an army of robots. It is said to be invincible, and it has never been defeated in battle. It is the ultimate weapon, and it is feared by all who know of its existence.


4. Void Skipper
Armaments: 4 front-facing laser turrets
Speed: Warp 10
Notes: A unique vessel, the Void Skipper is the only known ship able to navigate the strange and dangerous realm of the Void. It is crewed by a team of specialists, and is equipped with powerful defenses. The ship is believed to be of alien origin, and is immensely valuable.


5. The Worm
Armaments: 2 rear-facing plasma cannons
Speed: 60 mph
Notes: The Worm is a massive land vehicle, used by the nomadic tribes of the wastes. It is sluggish and heavily armored, but is nearly impossible to destroy. The Worm is powered by a wormhole drive, which allow it to travel great distances quickly.


6. Solar Skiff
Armaments: None.
Speed: up to 500 mph
Notes: A small, one-person vehicle powered by magic. It is incredibly fast, but completely unarmed and very fragile. They are used by the nobility and wealthy of Aquilus as a means of transportation.


7. Sand Fleet
Armaments: Varies, usually light.
Speed: Dependant on weather.
Notes: A number of large and colorful desert reptiles, domesticated and harnessed together to form a living caravan. These beasts are used by desert nomads to transport their belongings across the wastelands. 


8. Sandstorm Chariot
Armaments: Varies, usually light.
Speed: Dependant on weather.
Notes: A large, open-topped vehicle, usually pulled by a Sand Fleet. These chariots are used by desert nomads to transport goods and people across the wastelands. r.


9. Warp Ship
Type: Magical.
Armaments: Varies.
Speed: Instantaneous.
Notes: A ship that uses magic to travel between planes of existence. These ships are used by adventurers and explorers to reach distant lands. They are usually well-armed, as they often travel to dangerous places.


10. Crimson Caravan
Armaments: Varies.
Speed: Dependent on warpstone.
Notes: A strange and dangerous mode of transport, warpstone caravans are made up of massive creatures, mutated and grown by the wizards of the Crimson Order. They are used to transport the Order's precious warpstone shipments across the wastelands, and are guarded by the Order's fearsome warriors. The caravans are slow but very durable, and the creatures that make them up are often mutated to have a variety of strange and deadly abilities.

11. Magma Crawler
Armaments: Varies.
Speed: 15 mph.
Notes: A large and sluggish vehicle, used by the Dwarves to mine the lava fields of the wastes. The Magma Crawler is equipped with a variety of tools and weapons, used to tunnel through the rock and harvest the valuable minerals. The Crawler is slow and heavily armored, and can take a lot of punishment.


12. Sky Whale
Armaments: None.
Speed: variable.
Notes: The sky whales are massive creatures, said to be the size of mountains. They are gentle giants, and are often used by the nomadic tribes of the wastes as a means of transportation. They are very slow, but can travel for great distances without stopping. Sky whales are also a valuable source of food and materials, and are hunted by the largest and most powerful tribes.


Art by Moebius.

Friday, July 15, 2022

10 Magical Orbs (Part I)


Available in large cities from shops, bazaars, street vendors, and discreet traders.

Roll (d10):

  1. Sphere of Transcribed Recollection
    Can store user’s memories outside the body. Users can project fifteen minutes’ worth of mental images and words, which can be replayed by anyone activating it. Crafted in spring green crysalite.

  2. Sphere of Auditory Espionage
    When activated, user can pinpoint any point they can see up to 1000 ft away, and hear whatever could ordinarily be heard at the spot for 10 minutes. Crafted in indigo zarbrina.

  3. Sphere of Diagrammatic Emulation
    Throw this sphere into a modest dungeon where it sojourns for 1 hour. When it returns, the user can cast a holographic image on the ground, drawing an accurate map which has been traced. The map does not show living creatures, secret doors, traps, or items in rooms. Crafted in deep ultramarine garnet.

  4. Sphere of Cognitive Assimilation
    This device assimilates the knowledge of one creature and grants it to the user. The target must make a save vs spells. If failed, they lose 1d2 x 1000 XP which are added to the user's total. Each time the sphere is used, there is a 25% chance it fails, draining the user of 1d2 x 1000 XP. Crafted in tangerine orange agate.

  5. Sphere of  Upward Elevation
    This device counteracts gravity, permitting the user to rise up to 300 ft vertically into the air. Ascension can be at up to 30 ft per round. The user can also pull up to 150lb of weight behind them. Crafted in sky blue nephrite.

  6. Sphere of Vanishing Verity
    Activate this sphere, and all deceit and hate will fade. Only truth and love will remain. Very expensive. Crafted in rich, royal blue lapis lazuli.

  7. Sphere of Rudimentary Renewal
    If a creature has been lifeless for less than 24 hours, this reconstructs a rudimentary semblance of life by reactivating its nervous system. The creature does not knowledge its former self. It is a mindless shell, executing basic duties. Complies with verbal commands of the user. The creature works for one hour before fainting and swiftly decay- ing into a stench. Crated in blue tanzanite.

  8. Sphere of Replicated Terrain
    Throw this sphere above your head, it will blasts 1000 ft into the air and hovers for 1 minute. When it descends, it can cast a hologram on the ground, drawing a highly detailed topographical map of 50 miles in each direction. Map does not show living creatures. Crafted in extra-planar polished mercury.

  9. Sphere of Dissipated Warmth
    Hold this sphere close to your mind. For one hour, you will be permitted to observe objects and creatures based on the heat they emanate. This may allow the user to see otherwise invisible creatures, or even certain objects if their temperatures are largely different. Carved in lime green moldavite.

  10. Sphere of Instant Commuting
    User and all associates within a short range are immediately transported 1d10 + 10 minutes into the future. For them, no time elapses. For all others, it’s as if they ceased to exist during the intermediary period. Crafted in rare white obsidian.


Art by Richard Hescox

Saturday, July 9, 2022

10 Unique Artifacts (Part I)


Roll (d10):

1. The Blood-Soaked Crown of Aquilus
The Blood-soaked Crown of Aquilus is a circlet of crimson metal that slowly drips with fresh blood. It was used in the coronation of the last king of Aquilus. In his dying moments, the king placed the crown on his own head and bled out atop the altar. The crown has since been used to coronate each new ruler of circlet in a similar fashion.


2. Mask of the Laughing Man
The Mask of the Laughing Man was once worn by a court jester who was murdered by his employer. The mask has since been passed down to other jesters, who have all met the same fate. The mask is said to cause uncontrollable laughter in whoever dons it, eventually leading to madness and death.


3. The Butcher's Blade
The Butcher's Blade is a large, serrated knife that is said to be cursed. It is said that the blade hungers for flesh and will not be satisfied until it has tasted blood. The blade is said to be covered in a never-ending supply of blood, no matter how much is wiped away.


4. The Tongue of the Serpent
The Tongue of the Serpent is a forked tongue that is said to be able to detect lies. It is said that the tongue will wrap itself around the throat of a liar and strangle them. The tongue is also said to be able to charm anyone it speaks to, making them more susceptible to the lies it tells.


5. The Heart of the Dragon
The Heart of the Dragon is a large ruby that is said to be the heart of a dragon. It is said that the heart is still beating and that it gives off a faint, dragon-like roar when it is held close to the ear. It is also said that the heart is impervious to all damage and can only be destroyed by the touch of a dragon.


6. The Horn of the Moon
The Horn of the Moon is a large, spiraling horn that is said to be able to summon the moon. It is said that when the horn is blown, the moon will appear in the sky and will bathe the area in a soft, silvery light. The horn is also said to be able to calm beasts and make them docile.


7. The Stone of Tears
The Stone of Tears is a large, black stone that is said to be able to absorb the tears of those who weep into it. It is said that the stone holds the sorrow of the world and that it weeps for all the sorrow that has been inflicted upon it. The stone is also said to be able to grant wishes, but only to those who have shed tears into it.


8. The God-Mask of Xul'tec
The God-Mask of Xul'tec is a living mask that can be worn by a user to become a God. The mask is made from the stuff of stars, and leaves chaos and destruction in its wake.


9. The Celestial Navigation Globe
The celestial navigation globe is an enlightening tool used to study the planes of existence and the Great Beyond. It is said to be able to pinpoint the exact location of any creature or thing in the cosmos.


10. The Animus Bell
The Animus Bell is a tolling of an arcane machine that can reverse the effects of death. However, the price for such power is the user’s own soul, which is forfeit to the machine.


Art by Moebius.